WIREQUEST VR

ACADEMIC MINI PROJECT

Project Overview

 Project Objectives

 Project Status

WIREQUEST VR is a virtual reality puzzle game developed as an academic mini project, focusing on immersive problem-solving within a calm, village-inspired environment.

The project was designed to explore the fundamentals of VR interaction, spatial puzzles, and environment design, while providing users with an engaging and intuitive virtual experience.

WIREQUEST VR places the player inside a rural village setting where everyday surroundings are transformed into interactive puzzle spaces. The core gameplay revolves around identifying connections, activating switches, and solving logic-based challenges through VR interactions.

Key Takeaways

  • Hands-on experience with Unity-based VR development
  • Practical exposure to Blender for game asset creation
  • Improved understanding of spatial UX in virtual reality
  • Insight into designing calm, non-action-based VR experiences

WIREQUEST VR was completed as an academic mini project with a focus on:

  • Environment design
  • Puzzle mechanics
  • Basic VR interaction flows

 

The project served as a foundational learning experience in VR development and 3D asset workflows.

  • Understand core VR interaction principles
  • Design spatial puzzles that feel intuitive in virtual reality
  • Create an immersive village-themed environment
  • Explore the integration of 3D assets into a VR game pipeline

Tools & Technologies Used

  • Unity 3D — Game engine for VR development, interaction logic, and environment setup
  • Blender — 3D modeling and asset creation for village elements and puzzle objects
  • VR SDKs — Used to handle basic VR interactions and player movement

Thanks for coming :)

WIREQUEST VR

ACADEMIC MINI PROJECT

Project Overview

 Project Objectives

 Project Status

WIREQUEST VR is a virtual reality puzzle game developed as an academic mini project, focusing on immersive problem-solving within a calm, village-inspired environment.

The project was designed to explore the fundamentals of VR interaction, spatial puzzles, and environment design, while providing users with an engaging and intuitive virtual experience.

WIREQUEST VR places the player inside a rural village setting where everyday surroundings are transformed into interactive puzzle spaces. The core gameplay revolves around identifying connections, activating switches, and solving logic-based challenges through VR interactions.

Key Takeaways

  • Hands-on experience with Unity-based VR development
  • Practical exposure to Blender for game asset creation
  • Improved understanding of spatial UX in virtual reality
  • Insight into designing calm, non-action-based VR experiences

WIREQUEST VR was completed as an academic mini project with a focus on:

  • Environment design
  • Puzzle mechanics
  • Basic VR interaction flows

 

The project served as a foundational learning experience in VR development and 3D asset workflows.

  • Understand core VR interaction principles
  • Design spatial puzzles that feel intuitive in virtual reality
  • Create an immersive village-themed environment
  • Explore the integration of 3D assets into a VR game pipeline

Tools & Technologies Used

  • Unity 3D — Game engine for VR development, interaction logic, and environment setup
  • Blender — 3D modeling and asset creation for village elements and puzzle objects
  • VR SDKs — Used to handle basic VR interactions and player movement

Thanks for coming :)

WIREQUEST VR

ACADEMIC MINI PROJECT

Project Overview

 Project Objectives

 Project Status

WIREQUEST VR is a virtual reality puzzle game developed as an academic mini project, focusing on immersive problem-solving within a calm, village-inspired environment.

The project was designed to explore the fundamentals of VR interaction, spatial puzzles, and environment design, while providing users with an engaging and intuitive virtual experience.

WIREQUEST VR places the player inside a rural village setting where everyday surroundings are transformed into interactive puzzle spaces. The core gameplay revolves around identifying connections, activating switches, and solving logic-based challenges through VR interactions.

Key Takeaways

  • Hands-on experience with Unity-based VR development
  • Practical exposure to Blender for game asset creation
  • Improved understanding of spatial UX in virtual reality
  • Insight into designing calm, non-action-based VR experiences

WIREQUEST VR was completed as an academic mini project with a focus on:

  • Environment design
  • Puzzle mechanics
  • Basic VR interaction flows

 

The project served as a foundational learning experience in VR development and 3D asset workflows.

  • Understand core VR interaction principles
  • Design spatial puzzles that feel intuitive in virtual reality
  • Create an immersive village-themed environment
  • Explore the integration of 3D assets into a VR game pipeline

Tools & Technologies Used

  • Unity 3D — Game engine for VR development, interaction logic, and environment setup
  • Blender — 3D modeling and asset creation for village elements and puzzle objects
  • VR SDKs — Used to handle basic VR interactions and player movement

Thanks for coming :)